Combat and tests are both handled via dice rolls. If 5 bases are ever overrun, or a specific player has their heroes defeated twice, the players lose. It’s here where they have to defeat the villain to win. Once the players have completed (or failed) the three villain missions, then the final showdown begins. Finally, a Threat card is drawn, which will cause headaches for the players in a variety of ways: adding minions, activating villain powers, moving enemies around the board to attack players and overrun bases. First, threat is increased based on a number of factors (minions on the board, villain number, overrun bases), then the main mission is checked to see if the villain succeeded or failed. Each villain has 3 missions you’ll have to try and defeat.Īfter each player has used all of their action tokens, the Nemesis phase begins. This might mean doing damage while you move, adding success to a mission when you fight an enemy, or giving other players a chance to act out of turn. One of each player’s action tokens is also a boosted token which gives them a bonus when used on an aspect action. Mechanically, there isn’t really anything different between trying to diffuse a bomb or punching Ultron in the face. Each symbol you roll on the 8-sided dice that matches the skill used counts as a success. Each hero has 3 attributes-strength, defiance, and tactics-and the value of the hero’s specific stat determines how many dice are rolled. In general, players will be trying to defeat the bad guys on the board, while also taking care of any missions that spawn.Ĭombat and tests are handled via dice rolls. Different actions include moving around the board, fighting bad guys, trying to defy a mission, resting, or a taking location-specific action. On a player’s turn, they spend one of their action tokens, either on their hero sheet, aspect sheet, or the board. Each hero is pair up with one of six aspects.įirst up is the Hero phase. Once the villain is chosen and the board is set up, gameplay takes place in rounds. Each player will start by choosing a hero to use and an aspect (6 in total) to pair them with. Marvel Dagger comes with 4 different villains you can take on with your choice(s) from more than 20 heroes. So grab your spandex and jump aboard the helicarrier as we take a look at this newest save-the-world game. But as long as they are fun, I’ll continue to give them a try.Īnd that’s where we land with today’s look at Marvel D.A.G.G.E.R., which stands for “Defense Alliance for Global and Galactic Emergency Response.” That’s also the last time I’ll be typing out Dagger with a bunch of periods. Nowadays you can’t walk through your FLGS without bumping into a handful of Marvel games. I kid a bit here because Marvel is clearly what zombies were to game themes of the early 2010s. When I hear someone ask “Just how many Marvel board games do we need?” my standard reply is: “At least one more.” I mean, it’s a fun theme with lots of potential.
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